Ok, so I'm STILL really bad about posting.
Things are settling into a good routine here in New Haven as Laura is busy with classes and all things medieval and I am continuing to enjoy my job at Pickard Chilton Architects, while trying to find my place there. After spending the last year in England building only one model for Freeland Rees Roberts, I was thrust back into the world of modelbuilding with a bit of a vengance. The majority of my time at my new job has been building and photographing some nice models. The first were for a competition which we won, and the second two were for the project I'm currently working on. It is very nice to be back in a woodshop environment and to have access to all of my tools that I am so familiar with. I missed them when I was in England, and wished very much at the time that I could have done some nice wood or Plexiglas models for them, or at least had access to a shop.
Now I'm back to drawing in the computer - again, so different from the majority of the time I was working inn England where most projects that I worked on were hand-drafted. There is a real craft there, a dying one, and one which my friend Tom is truly a master. There is always an appreciation for the hand-drawn drawing, though rarely for a 2D computer drawn one. There are times when a 3D computer model can be inspiring as well, and the process of building a 3D computer model is so similar to building a physical model with the software available today, I'm surprised that more architects aren't using it to its full advantage. I guess that in many ways it is still seen as something that is done after the fact, like a rendering, either for a competition or as a marketing tool, rather than seeing that it has such a potential to be used as a design tool.
My computer skills are limited when I compare them to those of some of my colleagues and peers, (Bryan) but as I was drafting today in AutoCAD, working on a series of sections and interior elevations of a very large building, I was very aware of how the computer has changed the way that I think about design. Throughout graduate school at RISD (not the most computer savy place, let me tell you) I drew everything by hand, mostly because I couldn't stand the nightmare process of plotting out drawings on the one, permanently broken plotter. I find now as I draft that I tend to explore multiple iterations of the same drawing simltaneously, changing a few things here and there, seeing where each will lead. If I have a new idea, I simply copy the whole drawing over to the side and explore that option along with the others. At the end of the day, I have a whole series of ideas worked out , and can easily go back to previous versions if necessary. This somewhat parallel processing of design ideas really stimulates my mind to creativity.
